first_img 1Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. 4 years ago This will be a welcome change that’s long overdue. NPD finally launches digital tracking to address “long-standing need”With backing from most of the publishers, NPD is looking to expand its service in the coming weeks/months, Liam Callahan tells usJames BrightmanMonday 11th July 2016Share this article Recommend Tweet ShareCompanies in this articleThe NPD GroupIt’s been more than five years since The NPD Group said it would start including digital data in its monthly reports on the US video game business. In those five years, not only has digital grown, but publishers, analysts, press and more have all thrown shade at NPD, questioning the relevancy of a service that only offers physical sales data in an increasingly digital era. Today, NPD is finally taking that first step to offer a more complete picture of the entire games market as it’s unveiled its digital point-of-sale (POS) sourced service, tracking SKU-level sales data on digital games. “Following several years of beta testing, the Digital Games Tracking Service will allow participating clients to understand the size and growth of the digital market, and analyze attach rates and other important metrics. Combined with physical data available by NPD, these clients can gain a better understanding of the interplay between the physical and digital sales channels,” the firm explained in a press statement.”As has been experienced across a wide variety of industries, digital has made a big impact on the overall gaming market, and we’ve risen to meet the demand for a reporting mechanism that tracks those sales in a timely and accurate way,” said Joanne Hageman, President, U.S. Toys & Games, The NPD Group. “With the participation and support of leading publishers – whose cooperation makes this possible – we are excited to launch an industry-first service that addresses a long-standing need.””We recognize that there’s still a ways to go, we want more publishers to join, we want to be able to project for people who are not participating” Liam CallahanThe usual report on physical sales data will now be combined with digital sales data and issued on July 21 instead of July 14; it’s expected to follow that cadence (the third data Thursday of the month) moving forward. Initially, NPD has gained the support of major publishers like EA, Activision, Ubisoft, Capcom, Square Enix, Take-Two, Deep Silver and Warner Bros. There are notable exceptions, however, like Bethesda as well as first-party publishers like Microsoft, Sony and Nintendo, but NPD analyst Liam Callahan promised that more publishers would be signing on as the service evolves. “This has been several years of beta testing and we’ve been doing this in partnership with publishers, shaping the product, encoding the data the way the industry wants to see it. It’s really at the behest of or on the behalf of the publishers that we’re moving forward with this announcement… Really the goal is to bring a new level of transparency never before seen, at least in the US market. This is really the first step. We recognize that there’s still a ways to go, we want more publishers to join, we want to be able to project for people who are not participating. It’s an evolution, it’s something that takes time and our philosophy was really to start – if we waited to have every publisher in the world to sign up it would take forever. We’ll be improving this as time goes on,” he said.Importantly, NPD will notate next to game titles on the chart that do not include digital data. Callahan wants the service, which is being produced with the assistance of EEDAR, to ultimately be able to project data even for non-participants but NPD isn’t starting with that ability just yet. Instead, it’ll focus on tracking revenue from full-game downloads across Xbox Live, PlayStation Network and Steam. Services like Battle.net and Uplay won’t be included at this point. “EEDAR is excited to be part of this initiative with NPD and the participating publishers. Tracked digital revenues have seen annual growth of over 100% each year since 2012. In 2016, we’ve already tracked more digital revenue than we saw in 2012 and 2013 combined. This initiative is a great milestone for the industry which will allow publishers to make better business decisions with a broader data set,” added EEDAR CEO Rob Liguori.Add-on content like DLC and microtransactions will be tracked as well, but that data will only be released to participants, not the media and public. “We’re waiting until that’s a little more fully baked for us to roll that out to the media. We’re doing things in stages,” Callahan said.It may be frustrating for the media to not have a granular breakdown at the SKU level to see what portion of a game’s sales are digital versus physical, but NPD anticipates more openness as the service evolves. “We’ve just opened the gates right now. Just as you’ve seen a withdrawal [of data] on the physical side – we used to give units – this is sort of going to be the reverse I’m hoping and we can provide more over time” David RileyNPD communications chief David Riley commented, “This is a closed service, the detailed data is only available to participants so if you’re a non-participating publisher you cannot see the data. The fact that we’re allowed to go out with something for the media is a huge step in the right direction. I think as the service matures and as the publishers get used to it and we get more on board, we have more history, we do some benchmarking, we can provide that, but what we wanted to do for multiple reasons, including appeasing the publishers was to combine full-game physical with full-game digital, keep away from the DLC, keep PC games separate because that’s a whole different ball of wax. It’s not comprehensive, but it’s the most comprehensive, we’re the first in the market to track this and we’re very cautious.”He added, “I expect a good old slamming from the industry press because of the limitations here but what we don’t want to do is open ourselves up by separating it at this time. We’ve just opened the gates right now. Just as you’ve seen a withdrawal [of data] on the physical side – we used to give units – I’m hoping we can provide more over time.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Working with the publishers is great, but there are numerous digitally released titles from indies which make up a growing piece of the industry pie. Will the service grow to track those titles too? “Indies are a big part of the industry in terms of their innovation and I think when I talk about our projection methodology and assets at NPD, that is part of how we can track everything, not just for publishers, including indie games and everything that’s outside the panel right now,” Callahan said.”Some of those smaller games are published through a publisher or first-party so there are ways to get some of those with our publisher-sourced methodology, and otherwise we’re approaching it with developing a robust projection methodology. That’s certainly part of our plan, we’re not going to ignore the indie piece.”In our previous conversations with NPD, the firm had hinted at possibly working towards the goal of global digital reports. That’s not off the table, but it’s not a focus at the moment. “US is our core competency… our vision is to expand this as much as we can in a way that makes sense for our partners. If that’s global that may be what we pursue. But we also want to do the best job that we can in projecting for the market and recruiting as many publishers as we can,” Callahan concluded. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesUS game sales up 30% during Q1 2021 | US Quarterly ReportConsumer spending on gaming reached $14.92 billion from January to March 2021, NPD Group reportsBy Marie Dealessandri 13 days agoMobile gaming saw surge of new players in 2020NPD: Number of mobile gamers increased 12% last year, in part due to pandemic-related lockdownsBy Rebekah Valentine 3 months agoLatest comments (1)Paul Jace Merchandiserlast_img read more

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first_imgAddThis Sharing ButtonsShare to FacebookFacebookFacebookShare to TwitterTwitterTwitterShare to EmailEmailEmailShare to RedditRedditRedditShare to MoreAddThisMoreThe current economic crisis is offering many people the “opportunity” to change jobs and career fields. The American Association of Community Colleges has joined with organizations across the country to provide new directions in employment specifically for people over 50. (Listen to the story at Nat’l Public Radio) AddThis Sharing ButtonsShare to FacebookFacebookFacebookShare to TwitterTwitterTwitterShare to EmailEmailEmailShare to RedditRedditRedditShare to MoreAddThisMorelast_img read more

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first_imgThe Speedvagen Cross Machine has been around for a little while now, and we covered it at NAHBS a couple years back. The new 2012  Speedvagen Cross Machines you may have been seeing at the races recently have been updated a little bit, and were available in a few different colorways. However, the most exciting option is what Speedvagen calls “surprise me.” This is one of those. Surprise! Now with more gold!More pics of the bikes and gold bits, plus a rare look inside Vanilla Cycles’ workshop during the build (!!!), after the break… What you’re seeing here is Sacha White and friends working on the 2013 Speedvagen Road Machines. This pic only shows a little part of the shop, but apparently it’s where a lot of the magic happens. Keep in mind these aren’t lugged, fender-clad, racked-up Vanillas we love. They’re Speedvagen branded, race-spec bikes. In all, thirty-three 2013 Speedvagen Road Machines will be produced. Thirteen of those owners got the memo, and chose “surprise me.” I can’t wait to see the finished product!Now, lets get back to the bike at hand. Above is the 2012 Speedvagen Cross Machine. Twenty frames were produced, only four were of the “surprise me” flavor. This is one.Sacha apparently happened across some gold bricks in the back of his new armored truck, which were clearly put to good use on the dropouts. Yes, it’s real gold.Speedvagen offers this different and sometimes mystery finish option exclusively through Coat, Vanilla’s in-house paint company. The in-house nature of the paint work allows for some crazy color coordinating, like some matching Paul Components cantis for example.Kudos to Bob Huff for the fantastic photography, and the entire Vanilla Workshop for all their hard work.last_img read more

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first_img View Comments Despite the world being put on pause, Andrew Rannells has had a busy year. In addition to transforming his Modern Love essay into an episode for the Amazon series of the same name, supporting the release of The Boys in the Band and trying to make his dreams come true with a Hart to Hart reboot, Rannells is back in a musical with Ryan Murphy’s screen adaptation of Broadway’s The Prom. Andrew Rannells Star Files Paul Wontorek & Andrew Rannells James Corden, Nicole Kidman, Andrew Rannells and Meryl Streep in The Prom (Photo: Netflix) Rannells likened the process of preparing for the movie version to that of a stage show. “We had a really traditional musical theater rehearsal,” he said. “I think that’s the time when the cast really bonds.” Rannells stars in the film alongside Meryl Streep, Nicole Kidman and James Corden as four publicity-hungry actors determined to make a small town in Indiana more inclusive. “In a lot of ways, by the time we got to set, we were already a tight group. The thing that I noticed is that sometimes when you’re filming something and they say ‘cut,’ all of the actors sort of scatter. Nicole, Meryl, James and I really spent a lot of time just chatting.”Rannells finished filming The Prom in March prior to the coronavirus crisis shutting things down. On Show People, the actor talks about suddenly being in quarantine. “As the months went on, it became very clear that there were going to be productive days and there were going to be days that were not productive,” Rannells said. “We have to forgive ourselves for having those bad days. I’m taking opportunities as they come…Not to say that I’m sitting here and letting things happen to me, but the white knuckling of ‘and then I’ll do this’—that always backfires on me. I think you just have to be as prepared as possible to receive opportunity. I’m just trying to stay open to possibility right now.”In addition to checking The Book of Mormon original cast group chat and bingewatching Ozark, the Tony nominee said he has been having a lot of phone catch-ups during downtime. “One night, I was sitting by myself watching TV, and Patti LuPone called me—just to like, check in,” he said. “It’s not like anyone is spared from this, so Patti and I had a conversation that was like, ‘Well, this sucks.’ It was really great.”Watch the full Show People interview below.Video Player is loading.Play VideoPlayMuteCurrent Time 0:00/Duration 33:27Loaded: 0.50%Stream Type LIVESeek to live, currently playing liveLIVERemaining Time -33:27 Playback Rate1xChaptersChaptersDescriptionsdescriptions off, selectedCaptionscaptions settings, opens captions settings dialogcaptions offenglish, selectedAudio Tracken (Main), selectedFullscreenThis is a modal window.Beginning of dialog window. Escape will cancel and close the window.TextColorWhiteBlackRedGreenBlueYellowMagentaCyanTransparencyOpaqueSemi-TransparentBackgroundColorBlackWhiteRedGreenBlueYellowMagentaCyanTransparencyOpaqueSemi-TransparentTransparentWindowColorBlackWhiteRedGreenBlueYellowMagentaCyanTransparencyTransparentSemi-TransparentOpaqueFont Size50%75%100%125%150%175%200%300%400%Text Edge StyleNoneRaisedDepressedUniformDropshadowFont FamilyProportional Sans-SerifMonospace Sans-SerifProportional SerifMonospace SerifCasualScriptSmall CapsReset restore all settings to the default valuesDoneClose Modal DialogEnd of dialog window.Close Modal DialogThis is a modal window. This modal can be closed by pressing the Escape key or activating the close button. last_img read more

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first_imgPhoto courtesy Roeland Park Police.A security fence at Granada Park in Roeland Park stopped a vehicle from plowing into the city’s skateboard facilities on Thursday.Roeland Park police say that brake failure led to the incident, which saw a black sedan plow through a metal fence and come to a stop with its front wheels hanging over the skate park.“These type of accidents are rare,” said Police Chief John Morris, “however the curb line, slope of the grade, and fence were instrumental in making this a minor incident.”There were no injuries in the accident.last_img read more

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first_imgThe Wall Street Journal: Recent research into how emotions change with age may be able to help people lead healthier and longer lives and bring about new treatments for depression in the elderly.Like people’s bodies, emotions change over time. Older people for the most part have far fewer negative feelings, such as worry and stress, than do younger people, studies show.The elderly learn to disentangle themselves from feelings of negativity and seem to focus more on present situations that bring pleasure, rather than on the future, researchers say. They also tend to process negative information less deeply than positive information.By contrast, positive feelings such as enjoyment and happiness change very little from the time a person is in his youth until old age.Read the whole story: The Wall Street Journal More of our Members in the Media >last_img read more

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first_imgChildren who have neurological disorders such as cerebral palsy or epilepsy are no more likely to be vaccinated against influenza than youngsters without these conditions, despite the increased risk for complications from flu these children experience. Moreover, health care providers may not be familiar with the increased risk among these patients to effectively recommend influenza vaccine.Those are the findings of a study by a research team from the University of Louisville and the Centers for Disease Control and Prevention published online today in the journal Vaccine.Michael J. Smith, M.D., is an associate professor in the UofL Department of Pediatrics and a pediatric infectious disease specialist with University of Louisville Physicians. Smith is lead author of the study that is the first to estimate the rates of flu vaccination among children with neurological or neurodevelopmental disorders (NNDDs). LinkedIn Share on Twitter Email Pinterestcenter_img Share Share on Facebook “Our research shows that influenza vaccination in children with NNDDs is comparable to vaccination in healthy children – but both rates are suboptimal,” Smith said. “More education about the need for annual influenza vaccination is needed, both for parents and health care providers.”Overall, 2,138 surveys were completed by parents of children with at least one high-risk condition of any kind. Of these, 1,143 were completed by parents of children with at least one NNDD and 516 by parents of children with more than one NNDD. In the survey of providers, 412 physicians participated. The researchers worked with Family Voices, a national advocacy group for children with special health care needs, and the American Academy of Pediatrics to recruit survey participants in all 50 states and the District of Columbia.Overall, 47 percent of parents reported that their children had received or were scheduled to receive seasonal flu vaccine; among the group of NNDD parents, the rate was only slightly higher at 50 percent.The major driver to have a child vaccinated was not the presence of an NNDD, however, but the presence of a chronic respiratory condition, although several studies show that children with NNDDs are at increased risk of complications from flu. According to a 2013 study in the journal Pediatrics, one-third of reported pediatric influenza-related deaths between 2004 and 2012 in the United States occurred in children with NNDDs.“The reasons for the increased severity of influenza among these children are uncertain,” Smith said. “We do know, however, that an NNDD, intellectual disability, was the most common NNDD associated with pediatric deaths during the 2009 H1N1 flu pandemic. A better understanding of the attitudes, beliefs and behaviors that influence flu vaccination of children with NNDDs such as intellectual disability is needed.”Parents who did not vaccinate their children were asked why. More than one-third of the 1,140 respondents – 38 percent – said they had concerns about how the vaccine would affect their child. Another 32 percent expressed concerns about the safety of the vaccine.Among the 412 physicians who participated, 74 percent recognized that children with another NNDD, cerebral palsy, were at higher risk from flu but other NNDDs were not so highly recognized as posing risk: epilepsy at 51 percent and intellectual disability at 46 percent.last_img read more

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first_imgResearch suggests that children begin to tell lies somewhere around ages 2 and 3, and studies have shown a correlation between children’s theory of mind and their tendency to lie. Psychological scientists Genyue Fu of Hangzhou Normal University in China, Kang Lee of the University of Toronto in Canada, and colleagues wanted to see if they could find causal evidence for a link between the two.The researchers first conducted a hide-and-seek task to identify children who hadn’t yet started lying. The children were shown a selection of stickers and were asked to pick their favorite one — they were told that they could only keep the sticker if they successfully won 10 candies from the hide-and-seek game. In the game, the child was told to hide a candy under one of two cups while the researcher’s eyes were closed. The researcher then opened his or her eyes, asked the child where the candy was hidden, and chose whichever cup the child pointed to. Thus, the child could only win the candy by lying to the experimenter about its location.A total of 42 children who never lied – who told the truth about the location of the candy on each of the 10 trials — were selected to continue with the study. The children, who were around 3 years old, were randomly assigned to complete either theory-of-mind training or control tasks focused on quantitative reasoning.The theory-of-mind training included the standard false-contents task, in which children were shown a pencil box and asked what they thought was inside. When it was revealed that the box didn’t actually contain pencils, they were asked to reason about what other people would think was in the box. The goal of the training was to teach kids that people can know and believe different things — that is, even though the child has learned the true contents of the box, someone else would probably believe that the box contained pencils.The children completed the training tasks or quantitative tasks every other day, for a total of six sessions. After the sessions were complete, the researchers again tested the children on the theory-of-mind tasks and the hide-and-seek tasks.As expected, children who received theory-of-mind training showed improvement on the theory-of-mind tasks over time, while the children in the control group did not.More importantly, the children who received the theory-of-mind training were also more likely to lie in the hide-and-seek task compared to those in the control group. And this difference held over a 30-day period.While the findings don’t shed light on the specific components of training that underlie the effect, the researchers believe their findings provide concrete evidence for a causal link between theory of mind and social behaviors like lying.“By increasing their sensitivity to mental states and engaging them in reasoning about false beliefs, we enabled young children not only to quickly apply their newly acquired knowledge to solve a problem in a social situation but also to continue to do so more than a month later,” Lee and colleagues write. “Taken together, these two findings also suggest that children were not just mechanically memorizing what they were taught in the ToM training sessions; rather, they were able to consolidate the knowledge and use it adaptively to solve a social problem they were facing.” Share on Twitter Pinterest Email Share on Facebookcenter_img Share LinkedIn Kids who are taught to reason about the mental states of others are more likely to use deception to win a reward, according to new research published in Psychological Science, a journal of the Association for Psychological Science.The findings indicate that developing “theory of mind” (ToM) — a cognitive ability critical to many social interactions — may enable children to engage in the sophisticated thinking necessary for intentionally deceiving another person.“Telling a lie successfully requires deliberately creating a false belief in the mind of the lie recipient, and ToM could provide an important cognitive tool to enable children to do so,” the researchers write.last_img read more

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first_imgOceaneering has been awarded a technology development contract by Statoil.The contract provides for the development, manufacturing, testing, and mobilization of a self-contained, battery-powered work class remotely operated vehicle (E-ROV) system deployed on the seabed.The system will interface with Oceaneering’s onshore Mission Support Center via a 4G mobile broadband signal transmitted from a buoy on the water’s surface, without a surface vessel required onsite.“We are pleased Statoil has given us the opportunity to develop a revolutionary, battery-powered work class E-ROV system. This award provides opportunities for continuous improvements and developments that will create increased value for both parties. We will use our Oceaneering eNovus work class ROV and new technology to supply the required battery power and communication links needed to support the project,” said Erik H. Sæstad, vice president and country manager for Oceaneering in Norway.Development, manufacturing, and pool testing will start immediately at Oceaneering’s workshop in Stavanger, Norway. An offshore mobilization test of the system is scheduled for May 2017.During the test, the E-ROV system will be deployed and recovered from a Statoil-operated IMR vessel at the Troll field in the North Sea. The system will perform specified subsea operations while Oceaneering maintains continuous, uninterrupted control from its onshore Mission Support Center in Stavanger.last_img read more

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first_imgTo continue enjoying Building.co.uk, sign up for free guest accessExisting subscriber? LOGIN Subscribe now for unlimited access Stay at the forefront of thought leadership with news and analysis from award-winning journalists. Enjoy company features, CEO interviews, architectural reviews, technical project know-how and the latest innovations.Limited access to building.co.ukBreaking industry news as it happensBreaking, daily and weekly e-newsletters Get your free guest access  SIGN UP TODAY Subscribe to Building today and you will benefit from:Unlimited access to all stories including expert analysis and comment from industry leadersOur league tables, cost models and economics dataOur online archive of over 10,000 articlesBuilding magazine digital editionsBuilding magazine print editionsPrinted/digital supplementsSubscribe now for unlimited access.View our subscription options and join our communitylast_img read more

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